THE PROGRAMME

A BREAKDOWN OF THE 2017 CONFERENCE SCHEDULE

The VR World seminar sessions are 20 and 30 minute presentations delivered by over 180 industry experts.

No other event brings together so many case studies and industry visionaries on Augmented, Mixed and Virtual Reality.

Split across 4 theatres, use the below guide to identify key industries and verticals to choose the most relevant discussions for you.

Discussions in the Experience, Innovation and Developer Theatres are free to attend on a first come first served basis.

Presentations in the Vision Theatre are for all attendees purchasing the Innovator Pass or by VIP invitation.
Strategy & Innovation
Marketing, Consumer & Brands
Retail
Travel & Hospitality
Sport & Live Events
Engineering, Automotive & Manufacturing
Training & Education
Healthcare
TV & Entertainment
Media & Culture
Construction & Property
Developers
Day 1 - 16th May 2017
9.20 - 9.30
Vision Theatre
Chairman's Welcome

Stewart Rogers, Director - Marketing Technology, Venturebeat
9.20 - 9.30
Experience Theatre
Chairman's Welcome

Francisco Jeronimo, Research Director, European Mobile Devices, IDC
9.20 - 9.30
Innovation Theatre
Chairman's Welcome

Ed Greig, Disruptor, Deloitte Digital
9.20 - 9.30
Developer Theatre
Chairman's Welcome
9.30 - 9.50
Vision Theatre
Digital Reality: Where Are We Now, Where Are We Going, and How Big Can This Get?
  • Best practice business models and monetization opportunities for AR, MR and VR?
  • Commercialising VR and AR: Where do the opportunities lie?
9.30 - 9.50
Experience Theatre

Developing a Virtual Commerce Strategy

  • Deciding which technology to use
  • Identifying the appropriate customer
9.30 - 9.50
Innovation Theatre

The Benefits that Mixed Reality can Bring to a Business

  • Sharing real-world virtual workspaces
  • Accessing remote expert advice

Denise White, Director - Technology, The Walt Disney Company

9.30 - 9.50
Developer Theatre

The Current State of the Digital Reality Market

  • Making better business decisions when designing, marketing, and distributing projects
  • Data and Insights in the Market
  • Trends in VR, AR and MR development

Dave Ranyard, Founder and CEO, Dream Reality Interactive

10.00 - 10.20
Vision Theatre
Looking Beyond VR and AR Hype to Harness it's Commercial Potential
  • Examples of starting with a clear commercial imperative
  • Understanding the value that VR can inject into your business
  • What's required from a business and technical level to deliver on the potential

Gary Radburn, Director of Workstation, Virtualization, Commercial VR and AR, Dell Inc.

10.00 - 10.20
Experience Theatre

Enhancing the customer experience with immersive technologies

10.00 - 10.20
Innovation Theatre

Holographic Learning: Transforming Classroom Education and Surgical Training

Mark Christian, Global Director - Immersive Learning, Pearson
10.00 - 10.20
Developer Theatre
Understanding Embodiment in AR, MR and VR
10.30 - 10.50
Vision Theatre

What New Experiences Can be Unlocked with VR and AR?

  • The human benefit potential of VR. Can virtual worlds ever really be more meaningful than real life?

Danny Lopez, COO, Blippar

10.30 - 10.50
Experience Theatre

A New Retail Reality with AR, VR, and MR

  • In-store or out-of-store applications?
  • Connecting the brand to the consumer and the business model
  • Helping consumers make more informed choices
10.30 - 10.50
Innovation Theatre

Serious Immersion in Crossrail

Vin Sumner, CEO, Clicks and Links

10.30 - 10.50
Developer Theatre

Leveraging Tango and HoloLens for Mixed Reality Experiences

10.50 - 11.10
Networking Refreshment Break
11.10 - 11.50
Vision Theatre

Panel: What Have We Learned from the Gaming Industry?

  • Designing for VR/AR/MR
  • Which sorts of experiences are more suited to which technology?
  • Challenges faced so far and how these have been overcome
Moderator:
David MacQueen, Executive Director - Apps and Media, Strategy Analytics

Panellists:
Joe Robins, Community Evangelist, Unity
Rob Crossley, Head of Games & Digital, Creative England
11.10 - 11.50
Experience Theatre

Panel: VR, AR and MR for Brand Engagement

  • Creating immersive, impactful and memorable experiences
  • How to incorporate VR/AR into a marketing plan
  • Engaging the audience rather than just broadcasting
  • Moving away from linear storytelling
Panellists:
Pieter Van Leugenhagen, Colony Growth Manager, Yondr
Paul Hannah, Creative Director Future Concepts, Airbus
A representative, Jaunt
Francois de Bodinat, Chief Marketing Officer, ZeroLight
11.10 - 11.50
Innovation Theatre

Panel: How AR and VR are Changing the Game in Making the Transition to New Training Methods

  • Implementing new technologies to teach a workforce in a safer environment
  • Testing what-if scenarios
Moderator:
Matthew Thomas, Senior Consultant, MTM London

Panellists:
Luciana Se, Chief Evangelist, AVR & Racefully
Ed Greig, Disruptor, Deloitte Digital
A representative, Fostech
Lucian Gheorghe, Senior Innovation Researcher, Nissan
11.10 - 11.50
Developer Theatre

Panel: Lessons Learnt from Developing VR

  • The new and unique considerations for developing in VR
Panellists:
Kate Lechowicz, Sr. Manager, EMEA Enterprise and Events Marketing, NetApp
Tanya Laird, Founder & CEO, Digital Jam
Ross Taylor, 360 Audio Software Engineer, Facebook
11.55 - 12.15
Vision Theatre

Making Immersive Realities Possible in Mobile

Gonzalo Martinez de Azagra, Head of Israel, Samsung Venture Investment Corporation
11.55 - 12.15
Experience Theatre

Where Does VR Sit Within the Customer Journey?

Francois de Bodinat, Chief Marketing Officer, ZeroLight
11.55 - 12.15
Innovation Theatre

How VR is Transforming Training and Internal Communications

  • Explaining how a virtual reality spine will help global brands transform how they approach training
  • Blueprint Partners developed Virtual Spine for chiropractors Back to Health that allows patients to see their own spine in comparison to a healthy one

Lucy Hayman, Managing Director, Blueprint Partners
and
Matt Flanagan, Chiropractor, Back to Health

11.55 - 12.15
Developer Theatre
HoloLens: The Path to Mixed Reality
  • Microsoft HoloLens is the first fully self-contained holographic computer running Windows 10
  • Microsoft HoloLens allows you to place holograms in your physical environment and provides a new way to see your world
  • This session provides a mixed reality primer and an overview of the available tools & documentation to quick start your holographic application development
Pete Daukintis, Tech Evangelist, Microsoft
12.20 - 12.40
Vision Theatre

Halcyon: Engaging Audiences in a Hybrid VR World

Rafi Nizam, Global Creative Director, NBCUniversal
12.20 - 12.40
Experience Theatre

Leveraging 360° Video for Marketing Applications

  • Using YouTube to create brand awareness and amplify the message
12.20 - 12.40
Innovation Theatre

Virtual Reality and the Plastic Surgeon: How VR Enhances Patient Communication

Gerard Lambe, Consultant Plastic Surgeon, The Christie NHS Foundation Trust
12.20 - 12.40
Developer Theatre
The Use and Application of Eye Tracking in Virtual Reality
  • How can eye tracking be used to make VR more accessible
  • Improving the immersive experience for everyone
12.50 - 13.10
Vision Theatre

The Network Opportunity: Getting Ready for Virtual Reality

  • Getting ready for VR live streaming and VOD
  • How operators should respond to the VR opportunity
12.50 - 13.10
Experience Theatre

Integrating Entertainment into E-Commerce

  • Immersing users in a branded entertainment experience
  • Creating personalised customer experiences
12.50 - 13.10
Innovation Theatre

Immersive Technology in the Classroom

  • VR and AR for higher rates of engagement
  • Field trips from within the classroom
  • Virtual exchange programs around the world and the cultural connect

Peter Falcone, Analytical Lead EMEA, Google Expeditions
and
Marisol Grandon, Founder and CEO, Unfold Stories

12.50 - 13.10
Developer Theatre

Making Mobile VR a Reality

  • Developing high-quality VR applications
  • Best practice system and graphics API extensions
  • Smartphone augmented reality, Tango and you
13.10 - 14.00
Lunch Break
14.00 - 14.40
Vision Theatre

Panel: Can VR and AR Be Social?

Moderator:
Rowland Manthorpe, Associate Editor, Wired Magazine

Panellists:
Jeremy Dalton, VR/AR Lead, PwC UK
Arijana Walcott, Director of Consumer Business Development, Swisscom

14.00 - 14.40
Experience Theatre

Panel: Optimising Consumer Engagement with Different Platforms

  • Addressing the Particular Characteristics of Each Advertising Platform
  • Understanding the VR genre and how it applies to different mediums
Moderator:
Enrique Velasco-Castillo, Senior Analyst, Analysys Mason

Panellists:
Timothy Jung, Director - Augmented and Virtual Reality Hub, Manchester Met Uni
Kristen Bjaastad, Creative Lead Content Design, TUI Group

14.00 - 14.40
Innovation Theatre

Panel: The Role of Simulated Environments in Education and Training

  • Cave automatic virtual environments
  • Cutting costs, increasing safety
  • Emotionally/physically preparing your workforce

Moderator:
Mike Fisher, Associate Director - Education Division, Futuresource


Panellists:
Sarah Jones, Deputy Head of School of Media & Performing Arts, Coventry University
Dr MariCarmen Gil Ortega, Programme Leader MA Education in Virtual Worlds, University of the West of England
P. Michael Pelkin, Architect, P+ Studios

14.00 - 14.40
Developer Theatre

Panel: Virtual Reality as the Next Mass Medium?

  • How to help grow the VR ecosystem with accelerator programs

Moderator:
Neil Stevenson, ‎Qualitative Research Manager, Ipsos MORI

Panellists:
Tom Standage, Deputy Editor, The Economist
Jamieson Brettle, Product Manager, Google
14.45 - 15.05
Vision Theatre

Finding the Right Opportunities: Where to Invest in VR

  • Where are the investment opportunities in AR, MR and VR?
Coen Sanderink, Business Developer, Brabantse Ontwikkelings Maatschappij (BOM)
Dave Haynes, Investor, Seedcamp
Barry Downes, CIO, Suir Valley Funds
14.45 - 15.05
Experience Theatre

AR and VR in Retail: The Value Proposition

  • Connecting immersive technology to your business model
  • Don’t wait for a “killer app” to force your hand.
  • Place your bets now. The advantages for retailers in taking the technology lead
Gregory Hough, Digital Projects Manager – Shopper Science Lab, GSK

14.45 - 15.05
Innovation Theatre

VR For Psychological and Physical Therapy

  • Allowing patients to tackle problems in a safe and controlled environment
  • Helping to enhance patient rehabilitation and manage pain
Stephen Docherty, Chief Information Officer & Chair London CIO Council, South London and Maudsley NHS Foundation Trust
14.45 - 15.05
Developer Theatre

Key Learnings and Techniques for Marketing VR Products and Experiences

15.10 - 15.30
Vision Theatre

How are Immersive Technologies Catalysing Improved Collaboration?

  • Remote working and reinventing where and what we consider the workplace is
  • Building a stronger team culture within the workplace and increasing flexibility
15.40 - 16.00
Experience Theatre

How VR and AR are Shifting the Advertising Paradigm

Sam Huber, Founder and CEO, Advir
15.10 - 15.30
Innovation Theatre

VR in Drug Discovery

Jonas Bostrom, Principal Scientist, AstraZeneca

15.10 - 15.30
Developer Theatre
Zappar Presentation

Simon Taylor, Co-Founder & Research Director
and
Connell Gauld, Co-Founder & CTO, Zappar

15.40 - 16.00
Vision Theatre

How to do PR for your VR Startup

Ayelet Noff, Founder, Blonde 2.0
Stewart Rogers, Director - Marketing Technology, Venturebeat
Daniel Cooper, Senior Writer, Engadget

15.10 - 15.30
Experience Theatre

Virtual Reality Lets You Arrive Without Travelling

  • Fly before you buy
  • Respirational Travel – White water rafting and rock climbing from the comfort of your sofa
15.40 - 16.00
Innovation Theatre

Mixed Reality Industrial Training

Felix Meissgeier, Co-founder & Head of Technology, Viscopic
15.40 - 16.00
Developer Theatre

How to Grow a Global Eco-System of VR Professionals

Pieter Van Leugenhagen, Colony Growth Manager, Yondr
16.10 - 16.50
Vision Theatre

Panel: How Can We Kickstart Content Creation?

  • Can VraaS transfer across to get people making more content?
  • Making an all-in-one hardware solution that is affordable
  • Implementing online platform support
  • Streamlining the workflow
Panellists:
Sami Hamid, Lab Director, VR First
Simon Tarry, Director of Engineering, Ticketmaster
Bruce Hay, Head of Digital, Bestival
Thomas Gere, Founder & CEO, The Realities Centre
16.10 - 16.50
Experience Theatre

Panel: Augmented Reality vs. Virtual Reality: Where Should Brands Focus?

Moderator: Francisco Jeronimo, Research Director, European Mobile Devices, IDC

Panellists:
Gregory Hough, Digital Projects Manager – Shopper Science Lab, GSK
Simon Silva, Global Customer Experience Manager, Bang & Olufsen
Ben Stevens, Journalist, Retail Gazette
16.10 - 16.50
Innovation Theatre

Panel: How do We Build Next Generation Training Systems?

  • Developing a training curriculum and creating structured and consistent training models
  • Understanding the various ways people learn and generational differences
Panellists:

Dr Alistair Barrow, Co-Founder and Director, Generic Robotics

16.10 - 16.50
Developer Theatre

Panel: Developing for the Future of Healthcare

  • Creating VR, AR and MR for patients & healthcare professionals
  • The opportunities and challenges in developing for Healthcare
  • The process for creating VR, AR and MR in healthcare
  • What developers need to know about the healthcare sector
Panellists:
Martin Moth, Digital Tools Lead, NHS Choices
Nadine Hachach-Haram, NHS Clinical Entrepreneur Fellow and Plastic Surgery Registrar, NHS
Alex Matei, Digital Health Manager, Nuffield Health
Day 2 - 17th May 2017
09.20 - 09.30
Vision Theatre

Chairman's Welcome

Jeremy Dalton, VR/AR Lead, PwC UK
09.20 - 09.30
Experience Theatre

Chairman's Welcome

Parminder Bahra, Head of Video, Innovation and Strategy EMEA, Wall Street Journal
09.20 - 09.30
Innovation Theatre

Chairman's Welcome

09.20 - 09.30
Developer Theatre

Chairman's Welcome

Rab Scott, Head of Virtual Reality and Modelling Group, AMRC
09.30 - 09.50
Vision Theatre

Ethical Dilemmas of Virtual and Augmented Reality

  • What are the key ethical concerns that may arise from research and personal use of VR/AR/MR?
  • How can these be safeguarded against?
Denise White, Director – Technology, The Walt Disney Company
Catherine Allen, Immersive Media Specialist
09.30 - 09.50
Experience Theatre

Engaging Audiences that are Ever-Harder to Please

  • Incentivising the viewer to keep watching
  • Invoking an emotive audience response
  • Filling the void left by 3D
Aleksandra Debinska, Internet Marketing Manager, Play
09.30 - 09.50
Innovation Theatre

Making the Factory of the Future

  • Planning the production and assembly processes in VR, AR and MR
09.30 - 09.50
Developer Theatre

Lessons learned from VR in Retail

10.00 - 10.20
Vision Theatre

Hyperreality: A New Vision of the Future

Jon Wadelton, Chief Technology Officer, Foundry
10.00 - 10.20
Experience Theatre

VR and Live Events

  • Best practice learnings – How to transport fans who are unable to attend in person, to experience up close in real-time
  • Key learnings from live event broadcasts
  • 360 degree action replays
Simon Tarry, Director of Engineering, Ticketmaster
10.00 - 10.20
Innovation Theatre

The Role of VR, AR and MR in Product Design and Development

  • Implicating new methods and applications as part of the product creation process
  • Revolutionising the design cycle
  • Cost cutting and time saving with virtual prototypes
Brian Waterfield, Virtual Reality and High-End Visualisation Technical Lead, Jaguar Land Rover
10.00 - 10.20
Developer Theatre

Panel: Creating Hybrid Realities with HoloLens, Tango, and Beyond

  • How these various devices differ and how to leverage these capabilities.
  • Seizing the mixed reality revolution - lessons learned developing for Microsoft HoloLens
  • Leveraging different devices capabilities
  • The unique considerations for mixed reality creation.
  • Best practices and recommendations to help you avoid common pitfalls
10.30 - 10.50
Vision Theatre

The Commercial Opportunity for Virtual, Augmented and Mixed Reality

10.30 - 10.50
Experience Theatre

The Future of Cinema with VR

  • Producing and directing for virtual reality
  • How can VR film be brought to the masses?
  • Creating film 360 degree film content
  • Does AR have a place in cinema?
10.30 - 10.50
Innovation Theatre

Taming the VR Wild West

  • Key considerations in choosing the right VR architecture
  • Ensuring compatibility and full certification of your VR ecosystem
  • Building and testing a production-ready platform running your workload before you buy
  • Scaling-out with a globally supported VR solution
Gary Radburn, Director of Workstation, Virtualization, Commercial VR and AR, Dell Inc.
10.30 - 10.50
Developer Theatre

AR in the Enterprise: Immersive Data Visualization

10.50 - 11.10
Networking Refreshment Break
11.10 - 11.50
Vision Theatre

Panel: Promoting Women in VR/AR/MR

  • Is VR the most woman-friendly field in the tech industry?
  • What needs to be done to increase diversity in this space?
  • Defining the culture and designing for inclusivity and diversity from the start
Joanna Webb, Immersive Learning Design Manager, Pearson
Kristen Bjaastad, Creative Lead, TUI Group
Luciana Se, Chief Evangelist, AVR & Racefully
Marija Butkovic, Digital Marketing and PR Strategist and Co-founder, Women of Wearables
11.10 - 11.50
Experience Theatre

Panel: Harnessing Audience Empathy

  • Offering viewers a unique perspective on a situation and shaping emotional responses
  • Using this to access and impact new audiences

Panellists:
Emilio Vacca, Director - Mobile, Telegraph Media Group
Pete Durant, Social Media and Digital Partnerships Lead, Comic Relief
Jess Crombie, Global Director of Creative Content, Save the Children

11.10 - 11.50
Innovation Theatre

Panel: How is Construction Going Digital?

  • Reducing errors in the design stage
  • Connecting workers to maximise collaboration
  • Digitising data collection

Matthew Hurrell, Preconstruction Director, ISG
Chris Freeman, Technical Lead - AR, AMRC
Scott Ellis, Architect & BIM Manager, Aros Architects

11.10 - 11.50
Developer Theatre

Best Practice: Building VR Motion/Touch Experiences

  • What developers should consider when creating experiences?
  • The technical and design considerations

Warren Lester, Product Manager, Vicon

11.55 - 12.15
Vision Theatre

Interview Session: The Economic Opportunity with Immersive Technologies and 360 Degree Video

  • Best practice tools
  • Monetising the new tech opportunity and adding value

Interviewer: David MacQueen, Executive Director, Strategy Analytics
Emilio Vacca, Director - Mobile, The Telegraph

11.55 - 12.15
Experience Theatre

Will Virtual Reality be the Future of the Music Industry?

Mattie Bennett, Former Creative Digital Marketing Manager, Universal Music
Laura Cortes, Head of Digital, Warner Bros. Records

11.55 - 12.15
Innovation Theatre

AR and VR in Rolls-Royce

Dimitris Triantafyllidis, Emerging Technologies Manager, Rolls-Royce
11.55 - 12.15
Developer Theatre

The Opportunity for VR, AR and MR in Training and Education

Steve Dann, Founder & CEO, Amplified Robot
12.20 - 12.40
Vision Theatre

VR Beyond Gaming: What are the Best Applications of AR and VR in Business?

  • Which industries best suit the current AR, MR and VR technological advances
Stewart Rogers, Director - Marketing Technology, Venturebeat
12.20 - 12.40
Experience Theatre

How Theatres Are Evolving To Include VR Experiences

  • Key learnings from the VR theatre Amsterdam
  • VR accessible to “everybody,” eliminating the need for consumers to purchase expensive hardware
  • The challenges of content and the VR Theatre
Sarah Ellis, Head of Digital Development, Royal Shakespeare Company
12.20 - 12.40
Innovation Theatre

A Step Change in Modelling & Visualisation at Transport for London

Vladimir Vorotovic, Lead Modelling Specialist, Transport for London
12.20 - 12.40
Developer Theatre

Building for the Immersive Web

  • Analysing the developer and artist tools available for WebVR today
A representative, Google
12.50 - 13.10
Vision Theatre

The VR Enterprise: Real solutions that boost sales, reduce errors and save time

12.50 - 13.10
Experience Theatre
East City Films Case Study
Ashley Cowan, CEO and Co-Founder, East City Films
12.50 - 13.10
Innovation Theatre

What are the Benefits of Visualising Data Using Immersive Technologies?

  • AR and VR applications in the workplace
12.50 - 13.10
Developer Theatre

Why 2D UI Still Matters?

  • Integrating 2D UI with VR Environments
  • Why it's still necessary to deal with 2D UI even in an immersive 3D world
  • The challenges in building interfaces and embedding them in
13.10 - 14.00
Lunch Break
14.00 - 14.40
Vision Theatre

Panel: Comparing AR, VR, MR and 360 Video Across Verticals

Moderator: Vijay Michalik, Research Analyst - Digital Transformation, Frost & Sullivan

Panellists:
Mark Christian, Global Director Immersive Learning, Pearson
Nigel Hilditch, Director of Video, Sotheby's

14.00 - 14.40
Vision Theatre

Panel: The Place of VR in Arts, Culture and Heritage

  • Enabling the public to engage with spaces and exhibits in previously unknown ways
  • Is VR for Artists? - How can art and technology be combined?
  • Using the latest technologies to enhance learning
  • How much should be available online?
Panellists:
Chris Michaels,
Head of Digital & Publishing, British Museum
Ben Vickers, Curator of Digital, Serpentine Galleries
Tom Nelson, Creative Producer, Royal Opera House
14.00 - 14.40
Vision Theatre

Panel: How Can the Built Environment Integrate Immersive Technologies?

  • Overcoming the different structure of CAD and VR models
  • Familiarising building professionals with VR concepts

Moderator:
Chris Freeman, Technical Lead - AR, AMRC

Panellists:
David Miller, CEO, David Miller Architects

Jamie Hiller, Pre Construction Director, Kier Construction

14.00 - 14.40
Developer Theatre

Panel: Developing for VR, AR and MR in TV and Film

  • The authoring process for 360 films from a technical, production and creative viewpoint.
  • Making AR, VR and MR trailers
  • How to direct a viewer's attention? Digital reality experiences: films, games or neither?

Avril Furness, Director, Black Dog Films
Oliver Steeds, Mission Director, Nekton

14.45 - 15.05
Vision Theatre

How to Survive as a VR/AR Startup

Sami Hamid, Lab Director, VR First
14.45 - 15.05
Experience Theatre

Right Content, Right Audience, Right Time?

14.45 - 15.05
Innovation Theatre

Jaguar - Learnings From the World's First Social VR Car Launch

  • Changing the reach, economics and expectations of product launches
  • Opportunities of harnessing social virtual reality experience
  • Integrating social interaction with live presenter broadcasts in a single VR world

Gary Radburn, Director of Workstation, Virtualization, Commercial VR and AR, Dell Inc.
14.45 - 15.05
Developer Theatre

How VR Confounds Design Expectations

15.10 - 15.30
Vision Theatre

How Can We Overcome the Network Challenges Associated With VR/AR/MR Delivery?

15.10 - 15.30
Experience Theatre

Bringing TV IP to VR

Bradley Crooks, Head of Digital Entertainment and Games, BBC Worldwide

and

Tom Burton, Interactive & Technology Lead, BBC Studios
15.10 - 15.30
Innovation Theatre

Testing Viability in Building Design

  • Fully simulating the environment a structure must withstand
  • Virtually exploring a design
  • Taking BIM to the next level
15.10 - 15.30
Developer Theatre

Best Practice Profiling Applications for Peak Performance

  • Analysing and optimizing your applications performance
  • Which elements will impact performance
15.40 - 16.00
Vision Theatre

Developing and Sharing Standards to Ensure Reliability, Compatibility, Privacy and User Safety

15.40 - 16.00
Experience Theatre

Right Content, Right Audience, Right Time?

  • Picking campaigns which will have an audience who will want to be engaged in a virtual space, then creating the content that is appropriate to their interests and anticipated engagement levels
  • How critical is audience research
  • VR as a sensory experience - connecting the viewer to a film or TV show
15.40 - 16.00
Vision Theatre

Best Practice Enterprise Smart Glasses Projects

  • Improving workflows and increasing efficiency with smart eyewear
Igor Kovalev, PD IT Manager – UK, Ford
15.40 - 16.00
Developer Theatre

Filming, Directing and Reporting in 360 Degrees

  • The future of the news?
Matt Simmonds, Creative Director of Video Content, Telegraph Media Group

16.10 - 16.50
Vision Theatre

Panel: Immersive Technologies Five Years From Now

  • Clear strategies and tips on navigating turbulence and an ever changing, ever more competitive environment
  • Forecasts and Predictions for AR & VR Industry Growth

Panellists:
Brian Waterfield, Virtual Reality & High-end Visualisation Technical Lead, Land Rover
Aidan McCullen, Head of Innovation Partnerships and Funding
, RTE

16.10 - 16.50
Experience Theatre

Panel: Entertainment and Media Five Years from Now

Moderator:
Piers Harding-Rolls, Director, Games Research, IHS Markit

Panellists:
Derek Koenig, Head of Creative - SVP, Discovery Communications
Andy Gower, Head of Interactive TV Research, BT
Jon Wadelton, CTO, Foundry
16.10 - 16.50
Innovation Theatre

Panel: 5YFN (5 Years from Now): The Enterprise of the Future

  • What will the immersive office of the future look like?
  • The impact of immersive technologies on the future factories and production lines
  • Which industries and stand to benefit and transform the most?
Panellists:
Megan Kierstead, Senior User Researcher, Salesforce
16.10 - 16.50
Developer Theatre

Panel: Future Development Considerations in AR, MR and VR

  • How could VR, AR and MR evolve 5 years from now
  • What the future holds for connected experiences
  • What’s next: Planning for users accessories for feeling texture and tasting flavours
Moderator:
Rab Scott, Head of Virtual Reality and Modelling Group, AMRC

Panellists:
Luis Bollinger, CMO, Holo-Light
Rebecca Gregory-Clarke, Lead Technologist – Immersive, Digital Catapult
Igor Kovalev, PD IT Manager – UK, Ford


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